If you're wondering how the Demon City combat system works specifically in play, here's a podcast where we demonstrate exactly that.
If you haven't yet secured your copy of Demon City, you've got 14 hours. Kenneth Hite's sections on sacred architecture and Lovecraft are up next s stretch goals.
If you have already given to the Kickstarter, and are sick of seeing these blog entries about Demon City: be happy, it's almost over.
If you haven't yet secured your copy of Demon City, you've got 14 hours. Kenneth Hite's sections on sacred architecture and Lovecraft are up next s stretch goals.
If you have already given to the Kickstarter, and are sick of seeing these blog entries about Demon City: be happy, it's almost over.
![]() |
Last chance |