-I am currently making art for the game and will keep doing that and almost nothing else until mid-April because I have an art show in New York which will feature a lot of the Demon City art. About 90% of the "necessary" art is done and about 70% of the amount of art I expect to have in the final book (once the text is finalized I'll probably just keep drawing/painting and send the graphic designer more pictures until literally the last minute bc why not).
-The game is play-ready and all the "necessary" monsters, spells, equipment, advice, etc are written. It covers the bases.
-I am adding and altering things in the text as I go however, based on playtests, "things that would be nice", peoples' feedback on what makes horror GMing hard for them, etc I'd like to add some different xp-incentives by class/motive, some suggestions for subgenre-specific games (ie how to alter the rules for a hard-boiled horror game, for a more lovecrafty game, for a Japanese schoolkid horror, etc). Also smoothing out the writing and giving more examples, and GM tools.
-I also am wrangling many contributors for bonus content. They usually cough up their bits if I go "Ok, your deadline is in a week", but I'm not jerking the leash on the stragglers until necessary.
-The graphic designer has started laying out pages, but that part always takes a long time. He will probably kick in to high gear during the next phase in May.
-After that the publishing date will basically depend on how much the graphic designer gets paid. More crowdfunding=faster. We want to do a lot of things that are complex and nonstandard, like character-generation flowcharts and whatnot, to make it really user-friendly.
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