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Useless Piles of Scrap Rusting Away In The Martian Sun--The Early Years

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An unfortunate cousin of Noisms Theorem of Character Gen Length and Player Cautiousness seems to be that the more time spent drawing a PC the less time you get to use it.

Which law made me somewhat wary of all the time I spent designing and drawing mechs for his Pendragon of Mars game--allegedly starting in 15 minutes.

However, it's no fun to play a game about space knights piloting giant robots unless you know what the giant robots look like, so I went ahead and did it...
I wanted to use this old mech--it's actually a drawing from life I made of a homemade mech I built for
Anarchist 40k but once I got ahold of the design rules for this game I started making close-combat mechs, so...no cannons
Each knight gets 4 mechs (like 4 horses). Clockwise from top left: Courser/Palfrey, Sumpter/Packmech, Courser/Palfrey, Charger/Destrier. The last number in the code refers to the weight of the mech--which I gather comes up a lot in combat. The other numbers to the total points used and the points used on weapons.
The idea of the one-armed palfrey on the bottom right is it's 19 tons and optimized for speed, so its only weapon is this nasty chewing-up fanblade thing in its chest. We used Mekton Zeta for the robot design rules--so that thing is, in game terms, a saw. It runs up to other mechs and feeds their heads into the devouring chamber--I hope.
Another old sketch--I figure this is maybe what my PCs martian homeland looks like.

Everybody has to have a coat of arms-it's in the rules.
This is kind of an alternate Palfrey. I figure it fits together kinda like an Adeptus Titanicus--cylindrical legs and stubby arms.

Close up of one of the Palfreys--in Mekton, beast-shaped mechs get bonuses to speed and close combat so I figured I kinda had to, since my guy hasn't got a lotta points in ranged weapons.
Another drawing of the destrier. Patrick recommended the name WREXLICH.

Some chess-themed mechs from an old sketchbook
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