Listen 5th Edition, now that I'm moving in, there are gonna have to be some changes around here.
Let's start with A...
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Changes:
-Attacks do more damage (this'll probably be an ongoing theme here. I recently came across a character optimization board who complained the monsters in Vornheim--the ones the D&Dw/pornstars girls made mincemeat of--were too hard. Which rather throws the whole philosophy of optimization into doubt. Or just the girls are hardcore as fuck.)
-I made them more a neutral weird wetland species. See: Stiltspear in Iron Council. New picture by me, from the old Redoing the Fiend Folio series.
-Took the giant egg table out of Dungeon Dozen--I figure each group of Aaracokra guards one big egg, and, hey, 12 results--so when it hatches is also what's in it. They keep hoping it'll hatch in the right hour so it'll be a reborn king.
-Also gave them 12 hour-dependent powers. They probably have to sing to get them to work.
-Changed most of the details, though I like the idea of them having an enemy and all I could think of was tigers because hip hop.
-Replaced the tale of the Aaracokra looking for the Rod of Seven parts with Borges story about the Simurgh looking for their king, the Simurgh. In the end, they discover they are the Simurgh. Maybe they Aaracokra don't know that all that has to happen is the egg hatches at the right hour and their king appears. Anyway, I got a while to figure it out, since the players aren't anywhere near a swamp right now.
Next up: Aboleth.
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